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Curriculum Roadmap for 6-7 years old

Sample of a personalized curriculum roadmap and modules
information for Ripple Tech Programme.

1st Semester
Fundamentals of Computational Thinking

The first semester is designed to introduce the basic concept of coding and programming through fun and interactive games and activities for 5 to 7 years old. This semester will give children opportunity to investigate different problem-solving techniques, persist in challenging tasks, and explore different STEM-related tracks.

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Week 1-6

Tactile unplugged

6 Lessons
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Week 7-12

Jr. Game Development

6 Lessons
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Week 13

Jr. Robotics

12 Lessons

Core Concepts

  • Creating and Debugging Algorithm
  • Introduction to Block-Based and Flow-Based Programming
  • Understand directions, commands and sequence

Life Skills

  • Logical Reasoning
  • Creative Exploration and Innovation
  • Problem Solving Techniques
  • Perseverance

2nd Semester
Introduction to Junior Inventor and Junior Robotics II

This semester is designed to introduce the principles of game development and animations to young children, which they can apply when they delve deeper into Junior Robotics II.

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Week 1-12

Jr. Inventor

12 Lessons
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Week 13-25

Jr. Robotics II

12 Lessons

Core Concepts

  • Built on literacy and numeracy concepts
  • Understand and apply principles of game development
  • Basic programming concepts

Life Skills

  • Computational Thinking
  • Creative Expression
  • Perseverance

3rd Semester
Basic Game Development and Basic Robotics

This semester is designed to solidify the foundational knowledge and application of children in game development and robotics. These modules will allow children to create short animations and build simple models before moving on to projects with increased complexity.

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Week 1-12

Basic Game Development

12 Lessons
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Week 13-24

Basic Robotics

12 Lessons

Core Concepts

  • Create short animations and simple models
  • Programming concepts of algorithm, loops, sequences, input and output

Life Skills

  • Computational Thinking
  • Creative Expression
  • Problem Solving Strategies

4th Semester
Basic Inventor (Maker) and Intermediate Game Development

Building on from the previous semester, children will continue to apply what they’ve learnt as they explore and create smart projects in the Basic Inventor module and increase complexity in their game creation and animations.

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Week 1-12

Basic Inventor

12 Lessons
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Week 13-24

Intermediate Game Development

12 Lessons

Core Concepts

  • Basic programming concepts
  • Understand basic electrical hardware
  • Intermediate game development concepts

Life Skills

  • Innovator’s Mindset
  • Design Thinking
  • Flexibility and Resourcefulness